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    Crowdpol Ecosystem

    A more detailed overview of, and more graphics from this project will soon be posted. In the meantime, I’m sharing some the general details:

    The friendly contracts of our new world
    One of the greatest needs in the world today is political clarity — and together with that, simple and powerful tools that can engage a vast number of individuals, both willing and capable to contribute to the global collective aim of solving our increasing number of shared problems, wherever and whenever it’s needed.

    We also live in an environment of intense and constant change; new digital applications for social and economic transactions are launched every day, and some of them transform our society; they “change the game” so to speak.

    Gamechangers
    An example of a gamechanger is Airbnb; a mobile application that has made it possible for anyone with a home to become a hotel owner. Right now the app enables approximately 150 million users in more than 65,000 cities to book and check into about 2 million listings at any given time. Their estimated worth as of March 2019 is $38 billion. (Compare to Hilton’s $25.5 billion)

    Another gamechanger is Uber, that made it possible for anyone with a car to become a taxi driver. Worth $76 billion as of May 2019, the term “uberization” became an expression for enterprises that hit peak efficiencies in operations due to highly economical and efficient services.

    Contracts of mutually beneficial interaction provided by applications like Uber and Airbnb are establishing a new transnational form of positive, possibility-driven culture. All the smartphone users in the world (3.3 billion, or 42.63% as of Dec 2019) are now connected, through these digital contracts, like friendly neighbors in a global village.

    Gamification
    Because of the slightly “gamified” aspects in how these applications are designed (rating system, step-by-step processes, awards aso.), everyone involved in the transaction is motivated by the contingencies of the contract to act in the best of ways, contributing to the vast and widespread usage of the apps. In the same way, Crowdpol, through the use of friendly contracts, has set out to change the game of politics around the globe. In the following presentation, we will show how we make it possible for anyone with a phone, to change the world.

    A ‘Spotify’ for politics
    Crowdpol is a digital e-voting platform designed to strengthen democratic and communal engagement worldwide. It is a global collaboration between programmers, designers, activists, and artists from several countries that began to develop in 2016.

    The project partly grew out of the realization that a large number of individuals, everywhere in the world, experience disenfranchisement from political participation. Because of diverse reasons they don’t identify with a single specific party nor their representatives. They want to participate but have lost faith in the efficiency of the current, “outdated” system of legislation.

    We found that these following keywords accurately described what was experienced as lacking in the current system:
    – Participation
    – Overview
    – Simplicity
    – Impact
    – Flexibility
    – Inspiration

    Hence we set out to create:
    1. A set of powerful tools that enable all people with a smartphone to effectively participate in political action, wherever they are.
    2. An intelligent way to overview the vast number of pressing political issues worldwide, intuitively organized by the user’s taste and preference.
    3. A visual representation over how the user’s voice affects people, causes and decisions globally.
    4. A voting process that is inspiring, flexible, simple, intuitive and intelligent.
    5. A way to engage with various levels of the political spectrum (local, regional, national, global)

    The result is a gamified platform for liquid democracy. Now, instead of being forced to choose just one party or one representative, the user can build their portfolio of political issues, and decide to vote, not just once every fourth year, but every day, and on issues concerning all levels of societal legislation.

    Though the platform is built for political activity, it can be applied to projects and decision making in all sorts of groups and organizations. It can be utilized for debating international issues at a global level, as well as for day-to-day problem-solving in your local municipality.

    One recent tester of the platform said: “Wow, this is just like Spotify, but for politics.” This tester might have recognized that just like Spotify is organizing the accumulated songs of humanity and is putting them at your fingertips, Crowdpol is doing the same with political causes and movements.

    “David worked with me on two projects, Syntropi, a Swedish NGO, and in designing Crowdpol, a pro-social platform for changemakers. His responsibilities were both that of a project manager coordinating the activities of the team and also an Art Director in charge of design and communication. He performed these tasks with great prowess and exceptional dedication. In fact, neither project would have moved forward very rapidly without him and it is unlikely that they would have taken on the very clear and easy to use shape they now have without his guidance in the design, attention to detail and valuable insight in general. I found David to be exceptionally talented at grasping an at times quite abstract vision and boiling it down to a set of clear and useful features but also managing to link these together into a functioning whole in line with the original vision. His people skills and ability to listen are uncommonly developed in my experience, along with a deep understanding of human psychology and communication, both on the individual and group level.”

    — Tim Olsson, CEO of Crowdpol, President of Syntropi Thinktank

    Crowdpol was a web community project that provided resources, strategies, and technologies for assisting individuals (“changemakers”) in effecting positive social, political, and environmental change. My role was project management, art direction, and concept development.

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